Quentyn Quinn, Space Ranger — 7 Comments

    • Wanna know the scary part? The GS cannon is a pea shooter in galactic battlefield terms. It’s range is between 5-10 lightyears, the projectiles ablate to plasma over a maximum of half a lightyear (depending on the density of interstellar gases and other variables)— the Milky Way galaxy is 120,000 lightyears across. That entire firing incident took place over an area so small that you could lay out a galactic map the size of your dining room table and it would fit in a pinhole. It’s considered a low yield weapon and is generally emplaced to protect solar systems from rogue planetoids, asteroid clouds, etc.

      • While the concept is cool, the application seems a bit irresponsible. Yes, you mentioned the ablation aspect, however there are bound trajectories where nothing is in the way. I am just a reader so I don’t know if you’ve considered shot size and firing angle into the concept, and I don’t know the correlation between mass and destructiveness except bigger shots go much further through more things. What I’m getting down to is that the page makes me think of lecture on relativistic projectiles fired in space from Mass Effect 2, that if you don’t hit your target then someone, somewhere, sometime in the future is going to have a REALLY bad day.

        • The lecture in ME2 was written by someone with poor grasp of just how large, and how sparsely scattered, the universe is. The likelihood of hitting something in the void of space before the projectile was either ablated away by interstellar vapor or slowed to non-relativistic speeds is already microscopic. Its most likely fate is to hit a star, which matters as much as a flea’s fart to the star, or a barren planet, moon, or asteroid. And that after literally years, and more likely millennia, of traveling through which point it would have a velocity little better than that of a typical meteorite, which the earth gets pummeled with IRL by the hundreds daily.

          • After thinking about it, you’re pretty dead on accurate. That having been said, it still might be a good idea to follow the 4th safety rule and know your target… and what lies beyond. The locals tend to become a bit irritated if you obliterate the fleet attacking them but use their planet as a backstop.

          • Hmm, the “trace amounts” of friction that actually are in space do have that much of a cumulative effect, then. I figured it was possible.

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